RIFTLINE

RIFTLINE

RIFTLINE
Real-time tower defense · 1v1 · 4-player FFA

Player Name

Game Mode

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Towers
Frost
Frost
Utility
500 Æther
ATK
15
RNG
3
SPD
1/s
DPS
15
Upgrades
Fire
Fire
Area
570 Æther
ATK
32
RNG
2
SPD
4/s
DPS
128
Upgrades
Cannon
Cannon
Physical
650 Æther
ATK
120
RNG
3
SPD
1/s
DPS
120
Upgrades
Electric
Electric
Chain
760 Æther
ATK
56
RNG
3
SPD
2/s
DPS
112
Upgrades
Laser
Laser
Energy
850 Æther
ATK
64
RNG
4
SPD
3/s
DPS
192
Upgrades
Creeps
Swarm
8× per send
25 Æther
HP
50
SPD
3/s
Income
+2/s
On leak
+2% charge
Swift
3× per send
50 Æther
HP
80
SPD
3.5/s
Income
+3/s
On leak
+2% charge
Armored
2× per send
100 Æther
HP
350
SPD
2/s
Income
+6/s
On leak
+6% charge
Fly
Flyer
2× per send
140 Æther
HP
300
SPD
2.3/s
Income
+6/s
On leak
+4% charge
Brute
1× per send
250 Æther
HP
2000
SPD
1.5/s
Income
+16/s
On leak
+18% charge
How to play
01
Build a maze
Don't line your towers in a row — fold the path back on itself into a long maze. Every extra tile a creep walks means more hits taken. A tight maze is the difference between a leak and a clean kill.
02
Send to grow
Sending creeps at your rival isn't just pressure — each send permanently raises your income. More sends = more Æther every wave = a snowball your opponent can't catch.
03
Don't just defend
Turtling loses. A pure-defense player falls behind on income and gets buried under bigger and bigger waves. Keep sending to fund stronger towers and stronger sends.
v0.2.0 — Multiplayer